Your creatures have a 5% greater chance to successfully provoke enemies. Multicast is generally used to end battles quickly rather than drag them out, plus the cards do nothing to stop the buff from simply being dispelled.Īlcazar, Bastion, Crypt, Mouth of Hell, Necropolis, Pandemonium King, Pandemonium Queen, Stronghold, Citadel This is a rather poor bonus for the most part. Your creatures’ Multicast buff lasts 1 additional turn. Your creatures have a 3% greater chance to dodge attacks.Ĭinder, Doom, Krampus, Skull, Stone, Twisted, Smokeīhuta, Commander, Henchman, Insurgent, Intruder, Menace, Nemesis, Observer, Rebel, Spectator, Watchman Your creatures’ Chaos spells deal 5% more damage.ĭoom, Ethereal, Flamegrip, Necrotic, Venomous, Vital, Static, Whiptail Your creatures deal 5% more damage with attacks to Chaos creatures.Īshmouth, Caustic, Banelord, Gatewatcher, Hellguard, Lightning, Bound Your creatures with Critical have a 5% greater chance to deal critical damage.Ĭrashing, Dormant, Ethereal, Lurking, Roaring, Stomping, SpittingĬrypt, Pulse, Vampire, Death, Mutated Crypt, Mutated Pulse, Mutated Vampire, SlurpingĬhopper, Heartseeker, Sadist, Shadowstalker, Twisted, Demented, Wicked Pair it with Weak to cripple the enemy’s damage output even further.īlooddrinker, Bonebreaker, Gutslasher, Heartripper, Strangler, Fleshstomper, Lord Zantai These cards cut down the efficacy of these other methods, making the debuff even nastier. Scorn prevents the victim from launching physical attacks at all, forcing them to rely on spells or other means of causing damage. Do bear in mind that even with drop rate enhancements, this can still take quite a while depending on how your luck decides to treat you. Charms can be used in a realm to summon five packs of creatures containing nothing but that creature – then it is just a matter of killing them until the card drops. Once you have elevated your odds of finding cards in any way of your choosing, a good way to obtain cards for specific creatures is to use the Divination Candle obtained from improving your reputation with Surathli to Exalted to create Charms for that creature. Unfortunately, this talisman can only be found very rarely in treasure – there is no easy way to get it beyond improving your treasure drops with other talismans and hoping for the best. This is by far the best way to get cards for rare or special creatures that are not regularly encountered, in addition to the the talisman having no limit on how far you can upgrade it. This upgradeable talisman grants an extra 1% chance for cards to drop per level, and when upgraded to level 100, grants a chance for random cards to be found in treasure drops. The third, and arguably most potent way is to obtain the talisman known as Brode’s Last Laugh. Do bear in mind that it isn’t a massive boost to your chances, just a noticeable one – don’t be too disappointed if no cards drop in one of these realms. As you might imagine, cards drop more frequently in these realms, so you should finish all the battles within the realm to maximize your chances of getting a card. The second way is to visit Itherian Realms that have the “High Card Drop Rate” property. The more achievements you have, the better the odds. Achievements grant Achievement Points, which improve the chances of any rare item dropping cards included. There are three other ways to improve the chances of a card dropping – the first is to obtain achievements. This chance is improved if you have a higher knowledge rank in the creature, though it still remains fairly low. With some tweaking of numbers, a slower pace of introducing game mechanics and a story overhaul, this game would not only look and mostly play like a AAA retro-monster-party game, but feel like it too.As mentioned before, the main way to get cards is to simply slay creatures – every time you do this, there is a very small chance its card will drop. In conclusion - this game is close to perfect. It also feels like some of the mechanics are not balanced with respect to other options. (aside - do we really need to be able to customize equipment/armour to this depth) This learning curve issue is also paired with a lackluster plot and at times, cringe-worthy dialog. Rather than slowly being introduced to different buffs/debuffs or any of the variety of customization options as the game progresses, you're hit with them at the very beginning. The learning curve of this game is too steep, too fast. The game offers a great variety in team building, monster-mixing, and min/maxing options. Growing up I loved playing monster collect-a-thons like Pokemon and Dragon Warrior Monsters, and I was excited to find a game that filled that nostalgia-itch.
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